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Let's discover Uadmin in less than 30 minutes.

Getting Started#

Get started by creating a new project.

Hot reloading of your go project on file changes#

For this we propose you to use "reflex" go package in a way: reflex -r '\.go' -s -- sh -c "go run cmd/uadmin/main.go admin serve". And on file changes your project would be reloaded.

Generate a new project#

  1. Make sure you use go1.16.
  2. Please configure environment variable UADMIN_PATH that is a path to the root of your project.
  3. Create your project .mod file, as example you can take this file: uadmin go.mod example
  4. Add file cmd/{{YOUR_PROJECT_NAME}}/main.go with content similar to: example of how to configure uadmin and use it's commands.
  5. Add config for your project, for this please create folder: configs in the root of your project. And put there your .yml config file, you can use example from this file: example of environment
  6. Build your go binary with a command: go build cmd/uadmin/main.go. Your binary will be available in the root of your project with name "main".

Add new blueprint#

  1. You can add new blueprint with a name example using command: ./main blueprint create -m 'blueprint for uadmin example' -n example. Add model if you want. You can check how it's done here: model file and migration file
  2. Apply all migrations: ./main migrate up.

Start your admin panel#

  1. Please create superuser, so you can sign in into admin panel: ./main superuser create -n adminadmin -e
  2. Add administration panel for the model you created, you can find how to do that in this file: example of how to add administration panel for your model
  3. Start admin panel using command: ./main admin serve.
  4. Open in browser: and you are in the admin panel. Sign in using user credentials you created before.